Wednesday, January 18, 2012

Blog Banter #32: Your Ship is out of Control




"A quick view of the Eve Online forums can always find someone complaining about being suicide ganked, whining about some scam they fell for or other such tears. With the Goons' Ice Interdiction claiming a vast amount of mining ships there were calls for an "opt out of PvP" option. 


Should this happen? Should people be able to opt-out of PvP in Eve Online. Should CONCORD prevent crime rather than just handing out justice after the event? Or do the hi-sec population already have too much protection from the scum and villainy that inhabits the game?"




Over the past two years I have written extensively regarding PvP in Eve, the challenges that new players face, the perils of Null, Low and Hi sec space, and offered solutions from both sides of the fence. A few months ago I even wrote the entire opening Chapter on what could potentially become a paradigm shift in the new player experience - The Sanctuary Training Program. ( Essentially Newb systems would become Sanctuary systems, plus other incredibly intelligent stuff )


I've even spent a good portion of time debating a way to make consensual PvP actually work within the framework of Eve with The Thunderdome concepts, HERE and HERE and even HERE.


Despite all of those attempts and more, the truth remains the truth. Player Versus Player combat remains the cornerstone of the Eve experience. And it should remain the cornerstone of the Eve experience for all of eternity, in my mind it is sacrosanct. Almost Holy.


Having said that, let's move on to the real issue at hand. Fundamental changes are needed to the underpinnings of that experience. In order to make the universal experience of Player Versus Player combat more fair, more even and more predictable for all of our players.


True Sec status needs to be implemented universally across the board in all systems. 


That Sec Status, per individual system, needs to be used to generate Global Criminal Countdowns. Aggression timers need to be eliminated, as they serve little purpose other than confusion. GCC needs to be based on the True Sec status of the system in which it was initiated. Period. The lower the Sec Status the lower the GCC timer. Predictable, fair and even-handed.


As a consequence of this system of True Sec based GCC, True Hi-Sec becomes virtually impossible to engage in ganking. War Decs would continue, and they really are a side issue like Faction Warfare. But "ganking", while not 100% eliminated, would become very, very rare. And here's why. Anyone with a negative sec status that enters a Hi-Sec system with a high enough True Sec rating - would be destroyed at the gate. Boom. Anything other than a Pod gets blowed up real good. 


This does not eliminate ganking in Hi-Sec. In fact it would keep it the same in systems with TS status hovering above low-sec for example. It would only make it increasingly difficult the further up the TS rating you went. And virtually impossible in say .9 systems. I'm certainly not against ganking, heck I've done it myself more than a few times.


It makes perfect sense. Why does CONCORD tolerate criminals in Hi-Sec anyway? They say they don't, god knows I get enough warnings, but they never do anything about it. They should. 


In order to "gank" someone in Hi-Sec the attacking party would have to manage their Sec Status, pick systems on the borderline of True Sec Hi Sec, and hunt only when those two things matched up. Conversely, the rewards for those mining, missioning, or otherwise using those systems would go up correspondingly based on lower True Sec ratings. Higher risk means higher rewards for everyone - both hunter and hunted.


This doesn't change anything about Eve that we all love, it works within the already established frameworks, and ensures an almost safe haven for anyone willing to spend their lives in highly rated Hi Sec systems. The reward for living a life like that would be small, to encourage them to move along, but for new players especially it would give them a fighting chance to get started off on the right foot. Not 100% safe, but very close.


I don't think we need special mods, special ships, or special anything to achieve what we all want to achieve. A viable, vibrant, dangerous universe with a few places that are safer than others.


So let's do this. Like next week, k?


For more opinions on this exciting topic, visit FREEBOOTED!



Tuesday, January 17, 2012

The Tuskers Limited Recruitment is OPEN

You can discover the details by following this link. Everything you need is presented there, including information on requirements, procedures for applying and general Tusker information.


If you happen to be thinking to yourself, maybe I should join The Tuskers... then now is the time to actually do it.


I've been a Tusker for over three months now. And, all things being equal, I may be a Tusker for a long time to come. Regardless of my own personal path however, if you are dedicated to a Player Vs Player style of playing Eve - you really should consider becoming part of the Tusker family.


How do I sell this? Do I really have to? I won't bore you with the obvious. The thing is, it should be obvious. If it isn't, then you probably aren't Tusker material to begin with. That is not intended to be "elite" bs either. It just is what it is. First of all, the Pirate play-style isn't for everyone, we all know that. Second, the Tusker play-style isn't for everyone either. Focused mainly on solo and small gang performance, it is a tough, gritty, hard-scrabble life that demands certain things for those that choose it.


That doesn't make it better or worse than other play-styles, just different. For me it works extremely well. Tuskers are great people, I enjoy the attitude, the common swing, the general undock and go find a fight fu of it all.


If you are still with me, maybe it's time you considered it?







2 Year Bloggerversary

This week is the second anniversary of EVEOGANDA.


The exact date is this Friday, but for a variety of reasons, I'm celebrating it today. Mostly because this is a week from Hell and I'm honestly not sure how much posting I may be doing this week.


So I've been at this thing for two full years now, over 700 posts, nearly 200 pieces of commissioned work, over 100 freebies, 40 cartoons, almost 200 Twitter Hats, 10 Corporation changes, 6 different Alliances - two of which I helped create, not to mention untold chaos and exploded ships, a Death Race, several events and uncounted opinions, jokes, stories and assorted whatnots.


And that doesn't mention the responsibility of the Eve Blog Pack, something I take somewhat seriously.


Nor does it mention the friends, both real and virtual, that I've made along the way. Some of whom are still with us and some of whom have moved on from our little, albiet dedicated and insane, community.


How does one sum it all up?  One doesn't try. The past is dead as someone once wisely said and it would be the height of... well, not arrogance per se, but something approaching it, to wallow in it. To me, more importantly, is the future. What happens next?


So where do we go next? Frankly I don't have a clue. In fact, based on the current real-life situation I've been fighting for the last six months or more, the future is a foggy, indistinct, hard-to-fathom place right out of reach. This doesn't mean that Eve won't be a part of that future, it simply means that, pushed against a proverbial wall, I can't pretend to know what it holds in store.


But that is true of all of us. If you believe for a moment that you know what the future holds for you, tomorrow, next week or next year, then you are fooling yourself my friend. I had no idea when I started this little blog what would happen in the years that followed. I had no way of knowing just how important those ten to fifteen minutes I spend every day writing these posts would become. Or just how much the Eve Community would come to mean to me personally. How could I?


And so we move forward into the unknown together. Just as we always have. A journey whose destination is unknowable. The milestones we land upon along the way as mysterious and unfathomable as the deepest ocean. Whatever the future holds, I'll face it the same way I always have. In good faith and with a smile in my heart.


I hope that you will continue to make this blog one of your stops in your own journey.


The fact that so many of you do, well, that is the one thing I am most proud of.


Thank you.









Monday, January 16, 2012

Car Wallpaper Art Poster in ActionGames

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Friday, January 13, 2012

Getting Around the Neighborhood: Year Four

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My first two years in Eve I published the map from the in-game "Places I've Visited" settings, you can see the previous two years by clicking this link.  Above is the same map as it exists today.


Actually, not much is different about this map compared to the one from March of last year. Many of the dots are bigger, and certainly low-sec has filled in nicely in certain regions. The main addition being Fountain and Delve in the West. Mostly that comes from several long roams I undertook from Syndicate and the short-period of weird time I spent in Morsus Mihi last Summer.


I don't expect the map to change much this coming year either. While I continue to drive anywhere I want in New Eden, I don't get out into Null much these days. Nor do I anticipate that changing. Having said that, anyone that has followed this blog long knows anything is possible. 


At some point I'll become bored and take a nice long drive up North, mainly so I can get some red dots up there.